AI Insights · Timothy · October 2024
Top 5 Geolocation Games on Android in Chile Q3 2024
Explore the performance trends of the leading geolocation games on Android in Chile during the third quarter of 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the performance of geolocation games on Android in Chile showed varied trends across different metrics. This analysis, based on data from Sensor Tower, provides insights into downloads, revenue, and active user trends for the top five applications in this category.
Pokémon GO from Niantic, Inc. experienced fluctuations in weekly revenue, peaking at around $20K in mid-July before stabilizing between $11K and $17K towards the end of the quarter. Downloads showed a peak in early September with approximately 9.4K, followed by a decline to about 4.4K by the end of September. The game maintained a strong base of active users, rising from nearly 698K in early July to over 819K in early September, before settling at around 747K by the end of the quarter.
Monster Hunter Now, also by Niantic, Inc., saw a gradual decline in revenue from $1.9K in mid-July to around $800 by the end of September. Downloads spiked significantly in late July, reaching 5.3K, before dropping to around 158 by the end of the quarter. Active users showed an initial increase from about 17.7K to 24.6K in early August, with numbers stabilizing around 18.5K by the quarter's end.
Tamadog - Puppy Pet Dog Games by Appsyoulove recorded a decline in weekly revenue from $1.5K in early July to about $500 in early September, with a slight recovery to $963 by the end of September. Downloads followed a declining trend from 11.4K in mid-July to 640 in early September, then increased to over 3K by the end of the quarter. Active users dropped from 16.8K in mid-July to around 5.1K in early September, with a modest increase to 7.4K by the end of September.
Jurassic World Alive from Jam City, Inc. experienced a decrease in weekly revenue from $1.5K in early July to $474 in early September, with a recovery to $688 by the end of the quarter. Downloads fluctuated, peaking at 1.4K in late July and dropping to 478 by the end of September. Active users showed a peak of 4K in late July, settling around 2.8K by the end of the quarter.
Finally, Ingress Prime by Niantic, Inc. had modest revenue, peaking at $442 in late September. Downloads were minimal, with a peak of just 35 in late July. Active users remained low, peaking at 31 in early September.
For more detailed insights and data, visit Sensor Tower's platform.